james thomas

i work where art meets code

salt lake city, utah

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squint & check

2026 · design and code

Squint & Check lining a drawing of a still life up on its reference photo, the drawing shown as a dark outline over the photo: the ball and the vase are drawn off from where they sit

squint and a drawing check in one app. squint breaks your reference into a few values so you see the big shapes first. check takes a photo of your drawing, lines it up on the reference by itself, and draws it as an outline over the photo, so you can see where the proportions drift. it grew out of squint, which started on art subreddits, where i was breaking people's references into value shapes by hand. works on your phone or computer, and nothing gets uploaded.

season

1st SL Animation Expo game jam · godot

SeaSon title screen: clay coral, clay lettering, and a small sea creature peeking over a yellow clay sea floor

a claymation underwater game: find the pearls, drag to aim, let go to swim. i did the programming, concept, and design, and photographed the clay art. made with a team of animators: CandyDagger, Donny Jennings, Joseph Jennings, and Nick Tanner.

maladraxous

spacestation game jam · scratch

Maladraxous title card: a hand-drawn sword over tangled black roots, with a dripping red title

a fast survival game where sentient food must be clicked, and it's different every time. i did the game design and programming. music and sound by TacoLord; art by canaan, lane, grin, Mr. Foot, and nickfrusso.